We just need a better way to determine whether a video is fixed or variable rate and then warn users automatically when they try to do frame accurate operations.After doing what Kiran said, open all your videos and run the following AutoHotKey script ScriptVersion = 1.1 It would be very nice though for videos that DO have a constant frame rate and simple intra-frame (key-frame) encoding. This is the reason we haven't added a frame display. We had this frame seekign feature previously but we had so many issues with people using variable frame rate videos and then expecting accurate frame seeking etc, which just isn't possible. This means it's not possible to caluclate how many frames there are in the video without going through the whole video (which takes too long), and it's not possible to do frame accurate seeking without also going through the whole video and building an index. Most video formats don't care about frames and can even have variable frame rates which really makes things difficult! For example you can have a video where it starts off at 30fps, but then turns into 1fps and then changes later on again. Fixed issue with left/right eyes becoming swapped sometimesĬlick to expand.Frames are a tricky thing.New high quality option for sphere shader to improve quality at the poles and general optimisations.Fixed VR audio output device not working.Added new Android warning for loading absolute path without external permission set in PlayerSettings.Added platform overrides for Windows Phone and Windows UWP.ApplyToMesh/Material script improved with new scale and offset parameters. TimeScale support feature now disabled by default and exposed in new Global Settings panel.Better error handling via new GetLastError() function and a new Error event type.Removed zip classes from plugin package to fix conflicts with other plugins using the same zip classes.Fixed bug for Android versions Fixed bug for Unity versions It can be downloaded from the Asset Store or you can grab the free trial version from our website.
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